OK so today I saw something funny on Facebook which reminded me of a brilliant lesson that Dave taught us back near the start of our first semester. I will put a link at the bottom of this post but the basics were that a guy asked the general population of the internet if anybody could Photoshop the setting sun so that it was between his fingertips, and supplied a photo as a sauce image. What followed was 2 pages of people literally interpreting the request. People had taken him out and moved just his finger tips to the sun, changed parts of him about and all sorts of silly variants on what he has asked for. (pictures in the link)
Moral of the story is to be clear and concise when asking someone to do something for you. Leave no room for misinterpretation or variation of what you want done. In the Computer Games Design industry this not only saves time and money by mitigation confusion, it also results in a true reflection of your vision.
http://guff.com/never-ask-the-internet-for-photoshop-help-this-guy-learned/
Year 2 Computer Games Design Blog
Monday, 4 August 2014
Sunday, 27 July 2014
Stampede!
Hi once again one and all!
Today I thought I'd share with you all the basis of a board game I have been working on.
Named Stampede after its theme and inspiration (Mufasa's death in Disney's The Lion King) This 2 player competitive game sees you play the role of either a good or evil god and you are either trying to kill off or save as many animals in the stampede as possible.
Rules:
The board is made up of diamonds and currently 18 pieces (Animals) which are controlled by both players.
The diamonds on the board have 6 points protruding from each side forming a square depicted below.
Setup sees the animals being placed on each of the 6 points on one edge of the board followed by the next points in and then a final 3rd row, forming a rectangle 3 X 6.
The game opens with each player bidding up on how many animals they think they can save, the winner will take the role of savior and try to keep as many animals alive as possible.
Each player then takes it in turns moving one piece forward one space along the diagonal lines. A player may move any piece except the piece moved on their opponents previous turn.
An animal is taken (Killed) by jumping another diagonally adjacent animal over it, pieces however can only ever be moved forward and can only be taken if the jumping animal rests in a legal space at the end of its move. No chaining takes together, only one piece can be taken per turn.
An animal can be moved off the board at the far end, if this happens it is considered saved and counts towards the saviors score.
The savior (good god) wins when he or she manages to move a number of animals off the board equal to his or her winning bid from the start of the game. The aggressor (evil god) wins if he or she manages to kill off enough animals to prevent this.
It's an easy enough game to prototype but if you want to give it a play with me some time leave a comment. I need all the input I can get to develop this game further.
Thanks for reading!
Today I thought I'd share with you all the basis of a board game I have been working on.
Named Stampede after its theme and inspiration (Mufasa's death in Disney's The Lion King) This 2 player competitive game sees you play the role of either a good or evil god and you are either trying to kill off or save as many animals in the stampede as possible.
Rules:
The board is made up of diamonds and currently 18 pieces (Animals) which are controlled by both players.
The diamonds on the board have 6 points protruding from each side forming a square depicted below.
Setup sees the animals being placed on each of the 6 points on one edge of the board followed by the next points in and then a final 3rd row, forming a rectangle 3 X 6.
The game opens with each player bidding up on how many animals they think they can save, the winner will take the role of savior and try to keep as many animals alive as possible.
Each player then takes it in turns moving one piece forward one space along the diagonal lines. A player may move any piece except the piece moved on their opponents previous turn.
An animal is taken (Killed) by jumping another diagonally adjacent animal over it, pieces however can only ever be moved forward and can only be taken if the jumping animal rests in a legal space at the end of its move. No chaining takes together, only one piece can be taken per turn.
An animal can be moved off the board at the far end, if this happens it is considered saved and counts towards the saviors score.
The savior (good god) wins when he or she manages to move a number of animals off the board equal to his or her winning bid from the start of the game. The aggressor (evil god) wins if he or she manages to kill off enough animals to prevent this.
It's an easy enough game to prototype but if you want to give it a play with me some time leave a comment. I need all the input I can get to develop this game further.
Thanks for reading!
Hyper Japan
OK so I thought I'd open with a little bit on my trip to Earls Court for Hype Japan!
Hyper Japan is at its heart a celebration of all things related to Japanese culture (which I both love and am fascinated by)
Not many people know this but I hope after this course to both travel to and work in Japan. I am currently studying the language in my spare time and hope to be able to hold a conversation by the end of the year. To add to this I am also hoping to attend Drachonfest 2015
( http://www.drachenfest.info/df/index.php?article_id=3&clang=1 ) in Germany next year, a Live Action Role Play event where you spend the whole week as a character in a game! My character creation is in full swing and I will be going as a traveling Ronin (A Master-less Samurai) and for this I will be learning all things traditional about Japan including the Bushido Code etc as to be as authentic as possible.
Hyper Japan was invaluable to me for inspiration and information on both these fronts. A bigger part of the day though was the entire section devoted to upcoming Nintendo games. Tomodachi Life was there on the 3DS which was very different to say the least.
Hyper Japan is at its heart a celebration of all things related to Japanese culture (which I both love and am fascinated by)
Not many people know this but I hope after this course to both travel to and work in Japan. I am currently studying the language in my spare time and hope to be able to hold a conversation by the end of the year. To add to this I am also hoping to attend Drachonfest 2015
( http://www.drachenfest.info/df/index.php?article_id=3&clang=1 ) in Germany next year, a Live Action Role Play event where you spend the whole week as a character in a game! My character creation is in full swing and I will be going as a traveling Ronin (A Master-less Samurai) and for this I will be learning all things traditional about Japan including the Bushido Code etc as to be as authentic as possible.
Hyper Japan was invaluable to me for inspiration and information on both these fronts. A bigger part of the day though was the entire section devoted to upcoming Nintendo games. Tomodachi Life was there on the 3DS which was very different to say the least.
"It's a quirky game staring you and everyone you know!"
Basically you take your existing Mii's or create entirely new ones, Give them a voice and personality and then let them loose on the world to interact with other Mii's on the island. Banish and thoughts of "The Sims" from your mind as this is a totally different and original Idea. (Original in the "The unique combination of existing elements" sense of the word). I haven't played enough of the game to give my full impression yet but I have however obtained the demo copy of the game, so I will let you know on here when I have.
Also there was the Wii U and 3DS versions of the new Smash Bros. The new Monster Hunter 4 Ultimate, Cpt. Toad and some other games scheduled for release. A lot of these games I will at some point purchase no doubt so once again I will let you all know my thoughts on them when I have played enough for a move informed opinion.
Hyper Japan had so much to offer, food, fun, martial arts, music, gaming and manga. They even had a whole quarter of the event devoted to Hyper Kawaii, the lifestyle personified by the word cute. Can't wait for the Hyper Japan Christmas Market. Its a must see for anyone interested.
Thanks for reading and see you soon!
Forward
Hello everybody once again and welcome back to my 2nd year blog as a Computer Games Design student at UCS Ipswich.
I know it may be early as I don't start back until September but no time like the present. I have no idea what blog tasks will be set for this so for the time being I will devote this blog to my projects and exploits in the pursuit of becoming the best Games Designer I can be! So without further adieu please read my following posts and drop me a comment or two.
I know it may be early as I don't start back until September but no time like the present. I have no idea what blog tasks will be set for this so for the time being I will devote this blog to my projects and exploits in the pursuit of becoming the best Games Designer I can be! So without further adieu please read my following posts and drop me a comment or two.
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